Mega Man ZX, oh ZX, ZX, where do I begin with you, it's is so hard to. I guess I'll go with the presentation. The presentation is very good and clean, the backgrounds were always interesting to look at and lively. The detail was very good. I like the fact they added alot of stuff for nostalgia and I appreciated that (the Rush Car from Battle and Chase, the W Tank from MM7). The anime style cutscenes were alittle pixelated though they did their job of helping tell the story. The sprites are all well detailed and lively and it just looks good.
Now the music and the sound, I really like the soundtrack in this one. It always managed to please my ears except when I failed a mission after restarting then the Guardian Base music would kick in and I would be like "Stop mocking me!!!" Now the sound is more Star Wars like and the alot of the effects are borrowed from the Zero series. The game only has voice acting for when you're doing something or when a cutscene happens, though I admit I got tired of Vent saying "Achmed or Rockmed?!"though it reminds me of Klonoa for some reason.
The story leaves off where Zero 4 left off.... about 200 years later. You play as either Vent or Aile who work with a delivery company who happen to be protecting some valuable shipping which of course, things go wrong and they discover the biometals of X and Z and so the story goes from there to fighting a man claimed as a hero and becoming involved as a sidenote to the "Game of Destiny" (ZX Advent). The story is actually good and follows up very well to the Zero Series.
Now the gameplay *insert Data "oh shit" here* if you got use to the gameplay in the Zero series as well as everything else, well, here it's quite different. The game plays like a very vague Metroidvania style game except not as rewarding but equally as painful as some of the harder ones. The core gameplay is "quests" which you pretty head to an area kill mavericks move on to the next quest. However the problem is finding the areas in general so you'll be running back and forth through alot of areas just trying to see where there are new changes in the areas to get into said area. The areas themselves are challenging and variety with ways you can use your Biometals in alot of ways, though odds say you'll be sticking to Model H and P. Another problem is if you can say find the boss door or the area and you end up in another area with a boss door, why can't I just fight him instead so I can reach the transerver and get the hell out, nope gotta go ALL THE WAY BACK. Unlike all the game, you use Biometals which will transform into the X Guardians or X and Zero (more or less), each with their own elemental, special abilities, and so on and you get these through fighting the bosses. The controls are really solid for the most part a few hiccups due to some areas that I don't think that were well tested.
The bosses on the otherhand, are a whole new matter of pain. In Mega Man games you are expected alot of things especially dying, the game is especially no exception. The patterns of some of these bosses are really distinctly unfair and overpowering to the point I have to wonder if Capcom was playing the Zero series and said "These bosses suck... Let's make them overpowering and kill any chance for novices or people who are used to the Zero series engine regret it, MUHAHAHAHAHAHAHAHA!" I am not really one who like using my subtanks or much at all but for this one, I had to question how the game programmer expects anybody new to get into the game and face some of these things. Now I will say this I kinda like this and some extent understood this though the ranking system of these boss fights is rather crude and cruel. Lv. 4 Victory being highest and Lv. 1 being lowest, the way this is determined is via whether you are hitting their weakspot or not. These weakspots are generally a part of the boss that relates to their attacks and are very easy to hit though when hit, you tend to piss the bosses off and possibly result in a quicker death. Now this is entirely optional but this will affect the condition of the biometal when you get it I do believe and add plushies to Prairie's room. Another thing to add is you just can seem to chain damage as well as you did in MMZ so you might want to try the old hit and run strategy since the bosses generally react very fast and most can not be chained so this might be a good alternative.
If you want rather good albeit very unfair challenge (eye of the beholder here), then this is your game. If you want a game that will make you hit the imaginary giant red "FUCK" button then this is it too. Though to be fair, if you want a more refined game, I would get Advent instead. I can't really say to stay away from this one since it is really cheap and will help pass the time.
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